![Figure 2 from A Hybrid Scheme for Massive Multiplayer Online Games using Mobile Agent on Dynamic Quadtree Architecture | Semantic Scholar Figure 2 from A Hybrid Scheme for Massive Multiplayer Online Games using Mobile Agent on Dynamic Quadtree Architecture | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/2f99253248af48260d2a6af641b4349cbdb1e067/4-Figure2-1.png)
Figure 2 from A Hybrid Scheme for Massive Multiplayer Online Games using Mobile Agent on Dynamic Quadtree Architecture | Semantic Scholar
![Online games and e-business: Architecture for integrating business models and services into online games | Semantic Scholar Online games and e-business: Architecture for integrating business models and services into online games | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/2eee22acfda1848efc9db34eedbd00bbde49294d/6-Figure1-1.png)
Online games and e-business: Architecture for integrating business models and services into online games | Semantic Scholar
![Online games and e-business: Architecture for integrating business models and services into online games | Semantic Scholar Online games and e-business: Architecture for integrating business models and services into online games | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/2eee22acfda1848efc9db34eedbd00bbde49294d/10-Figure4-1.png)
Online games and e-business: Architecture for integrating business models and services into online games | Semantic Scholar
![PSA: This is basically how Rockstar online games architecture is laid out. Adding more servers will not solve any issues because they have no dedicated servers in the first place. : r/RedDeadOnline PSA: This is basically how Rockstar online games architecture is laid out. Adding more servers will not solve any issues because they have no dedicated servers in the first place. : r/RedDeadOnline](https://i.redd.it/vdncsa48gi941.jpg)